Junior Software Developer

Hello, my name is Scott Baldwin

I am a graduate with a First Class honours degree in games programming, demonstrating robust technical acumen and a profound grasp of the industry's technical principles and practices. Experienced in the C++ / C# programming languages, Unity & Unreal game engines, agile methodologies, and project management through extensive game development studies.

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Unity Game engine programmer
Unreal Engine Game Programmer
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A few words about me

After coaching strength and fitness for several years, I pursued a technical education to break into the games and software industries. Given my natural flare for creativity and a desire to gain a technical background, I enrolled in a computer games programming degree at the University of Gloucestershire. As a Junior Programmer, I am eager to leverage my coaching background and project management skills to excel in the gaming industry. I thrive in fast-paced, creative environments and am committed to ensuring efficient project and programming execution while maintaining high quality. I am confident in my ability to contribute to the success of your projects and create exceptional gaming experiences.

Scott Baldwin Games Programmer
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Some of my work

StitchedUp

Stitched Up

Stitched up is a unique multiplayer party game set in an arts and crafts playground. Compete with players to lead your patchwork doll to victory by capturing territory in your clan's fabric using torqued-up sewing go-carts.

Lost Temple

Lost Temple

Lost Temple is a children's mathematical gamified learning environment. Incorporating gamification principles and procedurally generated puzzles.

Neon Sky Unity Shaders Project Image

Neon Sky Shader Diorama

Neon Sky is a real-time 3D virtual environment exploring the utilisation of shaders and technical artistry in a futuristic cyberpunk-themed diorama.

AI Ecosystem Simulation

AI Ecosystem Simulation

In this project, I explored how to incorporate Artificial Intelligence into games. I created a simulated environment where both reactive 'Prey' AI agents and planning-based 'Predator' AI agents interacted, inspired by the rabbits' and fox' behaviours.

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